My newest prototype has become my priority right now as I am trying to build it up to a good state. However, I don't have enough time to work on all the projects and I have had to start stopping my sprints at the four week max sprint length opposed to finishing all the originally planned tasks. Hopefully I will be able to figure out my new development timeline so I can return to finishing all the planned tasks in the sprints.
I have been able to work from home for most of the year (since March), but recently I needed to travel for my job. Before I left for the trip I had finished prototypes for my two main games, but I didn't start a new sprint. Now that I am back from travel, (I seem to still be healthy) I haven't started working on a new prototype. I will probably take a longer break before I start the next prototype, but I am also considering starting a new game before then.
The newest version of "CalAdvent" was released on Thanksgiving. I have some ideas for a new version, but I haven't decided on making an update yet.
Development on the newest version of "CalAdvent" is going well and appears to be on track for a Thanksgiving release. The last two sprints for my main game projects were very short and I could be finishing the major prototype versions of both of them in a few months. The big thing I am considering now is if I want to start working on another game (to be on par with my two main game projects) now or keep it stewing in my head for longer.
I have released the newest version of "CalAdvent" on April 30th, I finished a sprint on my dungeon game, and I have recently finished off the main prototype versions for my two main game projects. I have decided to take a little break from the coding development for my main game projects and go into what I am calling an interlude phase where I will be working on different parts of the game outside of actual coding.
I am lucky that I am able to work my day job from home. So I don't have to worry about getting a normal pay check like others have to deal with in this troubled times, but it also means that I don't have "extra" free time which I could use on my personal projects. I was actually supposed to leave for a vacation yesterday, but that was pushed back so hopefully it will happen later in the year.
I have been making decent progress on my projects and I might be able to release the update to "CalAdvent" before the end of April. I am also close to finishing the seventh prototype of my adventure game which should happen during the first half of April.
I wasn't able to implement all the new features I was planning for "CalAdvent" in 2019 so I decided to continue development into 2020. I would like to release a version of "CalAdvent" for the computer, but I am not sure if I will attempt that later this year or in 2021.
I am continuing to make progress on my games, but only one is getting kind of close to being releasable. That being said I it is still no where close to being released this year and I expect that 2021 is also too early.