My current sprints have been going well and don't appear to be taking too long. Hopefully this trend continues.
I haven't done an E3 prediction since 2019 and I clearly missed my chance for this year. So to make up for that, here is my prediction for the name of the BOTW2 name. My guess is that it will have "Demise" in the title and my guess for the full name is: "The Legend of Zelda: The Rise of Demise".
I have had some success with my sprint length and tasks, but I now feel that I don't have as much time to work on my tasks. I have put my work on my G.B.D. game on hold for now as I try to figure out how I should proceed. Even though I am now working on one less project (compared to when my last comment was posted) I feel like I don't have the same amount of time to focus on development which has added a new wrinkle to my previous issue.
My newest prototype has become my priority right now as I am trying to build it up to a good state. However, I don't have enough time to work on all the projects and I have had to start stopping my sprints at the four week max sprint length opposed to finishing all the originally planned tasks. Hopefully I will be able to figure out my new development timeline so I can return to finishing all the planned tasks in the sprints.
I have been able to work from home for most of the year (since March), but recently I needed to travel for my job. Before I left for the trip I had finished prototypes for my two main games, but I didn't start a new sprint. Now that I am back from travel, (I seem to still be healthy) I haven't started working on a new prototype. I will probably take a longer break before I start the next prototype, but I am also considering starting a new game before then.
The newest version of "CalAdvent" was released on Thanksgiving. I have some ideas for a new version, but I haven't decided on making an update yet.
Development on the newest version of "CalAdvent" is going well and appears to be on track for a Thanksgiving release. The last two sprints for my main game projects were very short and I could be finishing the major prototype versions of both of them in a few months. The big thing I am considering now is if I want to start working on another game (to be on par with my two main game projects) now or keep it stewing in my head for longer.
I have released the newest version of "CalAdvent" on April 30th, I finished a sprint on my dungeon game, and I have recently finished off the main prototype versions for my two main game projects. I have decided to take a little break from the coding development for my main game projects and go into what I am calling an interlude phase where I will be working on different parts of the game outside of actual coding.
I am lucky that I am able to work my day job from home. So I don't have to worry about getting a normal pay check like others have to deal with in this troubled times, but it also means that I don't have "extra" free time which I could use on my personal projects. I was actually supposed to leave for a vacation yesterday, but that was pushed back so hopefully it will happen later in the year.
I have been making decent progress on my projects and I might be able to release the update to "CalAdvent" before the end of April. I am also close to finishing the seventh prototype of my adventure game which should happen during the first half of April.
I wasn't able to implement all the new features I was planning for "CalAdvent" in 2019 so I decided to continue development into 2020. I would like to release a version of "CalAdvent" for the computer, but I am not sure if I will attempt that later this year or in 2021.
I am continuing to make progress on my games, but only one is getting kind of close to being releasable. That being said I it is still no where close to being released this year and I expect that 2021 is also too early.